AI Insights · Timothy · April 2024
Top 5 Casual Games on iOS in Russia: Q1 2024 Performance
An overview of the top 5 casual games on iOS in Russia for Q1 2024, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 casual games on iOS in Russia showcased notable trends in weekly downloads, revenue, and active user metrics. The data, provided by Sensor Tower, offers insightful performance metrics for each game.
Royal Match from Dream Games saw a steady weekly revenue, peaking at approximately $289K in early March. The game's weekly downloads experienced a gradual decline, starting from 56K in early January to about 26K by the end of March. Despite this, weekly active users remained relatively stable, hovering around 1M throughout the quarter.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited had an impressive spike in weekly downloads mid-January, hitting 104K. However, this was followed by a gradual decline to around 22K by late March. Weekly revenue showed a significant peak mid-January at $21K but gradually decreased to approximately $4K by the end of the quarter. Weekly active users also mirrored this trend, peaking at 111K mid-January before settling at around 40K by late March.
Durak Online card game from R-Soft maintained a consistent weekly download rate, averaging around 35K to 38K. Weekly revenue peaked at around $23K in early January but saw a gradual decline to $14K by the end of March. The game also saw a decrease in weekly active users, starting from approximately 1.2M in early January and ending at around 1M by late March.
Subway Surfers by Sybo Games ApS experienced a steady download rate, with weekly downloads ranging from 30K to 43K. Weekly revenue saw a notable peak of $1.2K in mid-February, with fluctuations throughout the quarter. The game’s weekly active users showed a consistent pattern, averaging around 430K.
Words of Wonders: Crossword by Fugo had a stable weekly download trend, ranging from 26K to 35K. Weekly revenue peaked at around $2.4K in early February, with minor fluctuations throughout the quarter. The game’s weekly active users showed a slight decline from approximately 753K in early January to around 655K by late March.
For more detailed insights and data, visit Sensor Tower.